1/4/2022 - 13/4/2022 / Week 1 - Week 3
Lui Hsiao Hui (Tressa) / 0342003
Vehicle and Props Design / Entertainment Design
Vehicle and Props Design / Entertainment Design
Bachelor of Design (Hons) in Creative Media
Fundamentals of Vehicle Design (Exercises)
INSTRUCTIONS
For our exercises, we were to use basic 3D shapes to deconstruct the form of
the vehicles (land, air and sea).
Fig. 1.1 Vintage cars - land vehicle, Week 2 (7/4/2022)
Fig. 1.2 Air vehicles, Week 2 (7/4/2022)
Fig. 1.3 Sea vehicles, Week 2 (7/4/2022)
Fig. 1.4 Vintage car, Week 3 (15/4/2022)
Fig. 1.5 Private jet, Week 3 (15/4/2022)
Fig. 1.6 Cruise ship, Week 3 (15/4/2022)
Fig. 1.7 Xbox, Week 3 (15/4/2022)
Fig. 1.8 Animal figurine, Week 3 (15/4/2022)
Fig. 1.9 Fundamentals - lines, Week 3 (13/4/2022)
Fig. 1.10 Vanishing point, Week 3 (13/4/2022)
Fig. 1.11 Fundamentals of Vehicle Design - PDF, Week 3 (13/4/2022)
FEEDBACKS
Week 3: When doing your extractions, write down legends - what shape
did you use, how are those shapes manipulated. Pay attention to the little
details such as the buttons which have a little bulge in their form - draw
their contour lines. Identify vanishing points to help build your vehicles
later on.
REFLECTION
Using 3D shapes to deconstruct vehicles was not very enjoyable because it
felt mechanical. Often it was also confusing, especially for the sea and
air vehicles due to their abstract form. From these exercises, I decided
that I wanted to work on something organic for my project, so I won't be
bored of boxy forms.










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be nice